After my review taking to Jen and Rob I have decided to produce a series of analogue photography to be based around the video pieces which i have been working on. These are 16 Polaroids which will capture the digital data via a large projector to fill the viewfinder. These will be places in the gallery space at a later data. This idea flow alongside my concept perfectly, analogue > digital > analogue. Much like LTM > STM > LTm the way my work is bouncing around applications mymicing memory, the input / output processes are also doing the same. I have just read a artical from http://beflix.com/gop.html
This was a very interesting read which talks about comparing digital art with analogue, also explains a bit about glitch art, which is incorporated within my work.
"The glitch artist (for want
of a better phrase) thus assumes a role akin to that of a photographer,
exploring the environment, waiting for interesting events to happen, and
capturing the image before it disappears."
I really liked the way the process is compared to being like that of a photographer. In a way i'm using photography in its analogue format then processing the image digitally similarly like that of a photographer and then producing an analogue output again using photographic ideals.
Maybe this is the new new digital photography, an advancement of just using electrodes to produce images via a sensor, but to actually be shooting the electrodes themselves working within the computer.
Monday, 28 April 2008
Wednesday, 23 April 2008
3rd video expierment (fixed)
Here is the video which i edited in preimer as i inteded it to look. The glitches were alot quicker and less jumbled than the glitch of a glitch video. This gives the viewer more time to take in the photography, rather than the image just suddenly jumping into a huge big mess of colours. Although i like this effect at the end :D
I wanted to show the video in such a way that it shows the imaged before the memory, then parts of the photograph glitch, this is to show the areas of the brain, breaking down in comunication with each other and not the right parts of the data being understood, this would be classed as lite amniesa as information is still recoginzed.
As the video advanced i want the memories to break down so much that the video becomes understandable, this should express the idea of total breakdown. Seams simple enough and its applying a rather complex concept with a basic solution of how to show it. I can only help that further experiments and developments strenghten this idea of a borken memory.
Piece by Piece
I decided to try control the glitch effect more, as i have been having problems with data being too unstable when changing back to there native applications, for exaple after saving them as jpeg, rendering the jpeg causes strange (but nice) results to the video output (more artifacts and glitch).
This is just a quite example of how i can control the aesthetics simply by using multiple edited imaged to create a mixed piece.
3rd video expierment
This is my third experiment on a photograph taken in leads outside a tent which was pro scienctology. The photograph is shot in street style and tries to capture a moement which tells a small story but which i (the photographer) am not a part of. This is the memory, of people conversing about an unknown matter. Passers by forget the faces.
This piece was composed using over 100 selected stills from a huge amount of hex edited images. These were then sorted into catogries based on there visual representation. For example Bottom folder stored all the imaged where only the bottom was visible, top-top middle-middle ect ect. This allowed me to find which image style i wanted when editing. I tried to edit the video to show the slow decay of the data as the piece progressed, although i think i failed so far, back to the drawing board.
Its hard to show certains areas missing because the views need to be told what was once there before they understand what is missing, its like trying to do a spot the differance with only one half of the images !!
What i found quite intresting was that the video glitched itself after i rendered the premier project using windows media video MP4v3 codec. When i watched the video back there was artifacts and further glitching which i never edited into the video but are very visable. It seams like its going to be hard to create a directed piece of work that stays 100% true to my vision as the glitches re-occur due to images being unstable after transporting the data around.
Tuesday, 22 April 2008
Audio glitching and 2nd video piece
This is my second video composition this time applying audio taken from the image itself.
The artifact glitching is caused by hex editing, the textured scan and wave lines are created by the orignal image and saving them back out after opening it in audio editing applications. The whole thing is staged in premier, and is all scripted.
Monday, 21 April 2008
jpeg check with colour now.
I did the same thing but used the imaged saved out from the hex editor rather than the images saved when trying to preserve the image using print screen. What I presumed was correct that print screen will just copy the data so when i pasted it back into photoshop the data was still unstable and very much the same as before.
I used a differant codec and was able to show the colour. Whats funny is that i used black and white photographic, and glitching the image ass a whole range of RGB colours to the image.
Video Mac problems
I took my photograph and changed the data of the .jpeg in a hex editing program, nothing new in my work.
I then tried to capture the image using print screen function, this was then pasted into photoshop and then saved out as a sepreate .jpeg (this was to try preserve the format as opening the "unstable" hex edited .jpeg in differant environments causes a change in how that data is read and thus results are varied)
I then imported these newly saved imaged into video man, and rendered them as a slide show at 1fps using a windows media codec.
When this is views via windows media classic, there is colour information but this strange effect occurs which glitches the images even more. Its as if the codec was unable to read the data and has imposed its own glitch, encoding is a environment I never thought to use!
Colour information has been lost since youtube processing which is anoying cos there was some nice RBG banding across the images.
I am really unsure why this has happened, as I tried to preserve the image as via print screen function. Print screen on Windows must just copy out that data, and when I was pasting it back into photoshop and saving as .jpeg it must just have transported that glitch.
Leeds Street Photography
OK for my work I needed some of my own material to work from (was getting sick of using other peoples), as photography was the sort of back bone of the work I wanted to do an interesting, hard and topical style, street photography. Essentially documenting what goes on in the "street" (not as a subject).
I want small moments of untold stories to be the framework of my work before I effect the image with my concept aesthetics. It's these small everyday happenings which our brains choose to forget due to our minds thinking about something which to the individual is more important. After only maybe 15 seconds things are removed from the short term (working memory) to allow room for new memories.
I shot 2 rolls in the streets of Leeds around the route which I was going to use as a basis for a video piece but the work has changed now due to time constrains. Although I feel the idea of creating stills is so much better.
I shot on Kodak Tri-X 400 and the other roll was on HP5+ 400. I used my FM2 Nikon camera and a 50mm lens which was at f1.8 when it was wide open, so it was good for the street as sometimes lighting can become quite dark, eg in the train station i had to shoot at 1/30th wide open which was hard with the SLR mirror shaking my hand as i fired. I managed to develope the rolls in Kodak T Max and have them all scanned with the CoolScan V by the early hours of Monday morning.
Now that I have a few of my own images around the subject matter I wanted, I am now able to progress with experimenting further with the aesthetics of the images.
My tutor Tom said that when someone is able to look at the still images and understand that it is a memory, thats when I have it nailed on the head so to speak, but at the moment this seams a mammoth task. How the hell do you make something look like a memory without doing the cliché, vignette the hell out of it and add a sepia tone? We get stuck with this impression a from an early age, that when we visualize a memory we are looking at a old sepia photograph or a image which has bend marks, fading and tares. Maybe this is something which I might have to consider when producing my work.
Anyway here are a few of the image I will be considering to use as a final piece or at the very least my experiments will be on these images.









I want small moments of untold stories to be the framework of my work before I effect the image with my concept aesthetics. It's these small everyday happenings which our brains choose to forget due to our minds thinking about something which to the individual is more important. After only maybe 15 seconds things are removed from the short term (working memory) to allow room for new memories.
I shot 2 rolls in the streets of Leeds around the route which I was going to use as a basis for a video piece but the work has changed now due to time constrains. Although I feel the idea of creating stills is so much better.
I shot on Kodak Tri-X 400 and the other roll was on HP5+ 400. I used my FM2 Nikon camera and a 50mm lens which was at f1.8 when it was wide open, so it was good for the street as sometimes lighting can become quite dark, eg in the train station i had to shoot at 1/30th wide open which was hard with the SLR mirror shaking my hand as i fired. I managed to develope the rolls in Kodak T Max and have them all scanned with the CoolScan V by the early hours of Monday morning.
Now that I have a few of my own images around the subject matter I wanted, I am now able to progress with experimenting further with the aesthetics of the images.
My tutor Tom said that when someone is able to look at the still images and understand that it is a memory, thats when I have it nailed on the head so to speak, but at the moment this seams a mammoth task. How the hell do you make something look like a memory without doing the cliché, vignette the hell out of it and add a sepia tone? We get stuck with this impression a from an early age, that when we visualize a memory we are looking at a old sepia photograph or a image which has bend marks, fading and tares. Maybe this is something which I might have to consider when producing my work.
Anyway here are a few of the image I will be considering to use as a final piece or at the very least my experiments will be on these images.
Saturday, 19 April 2008
ROM Check Fail
I found a really intresting game which has been designed using glitch aesthetics as a basis for the gameplay. Using a mix from ROM emulation from the old skool gaming systems.

Recipe for ROM CHECK FAIL
Carefully place a dozen arcade classics in a large mixing bowl. Add a dash of awesomesauce, cover the bowl, and allow the ingredients to ferment over three weeks. Uncover in a well ventilated area, then mash until loud and glitchy. Serve over the internet.
Dowload it here
Recipe for ROM CHECK FAIL
Carefully place a dozen arcade classics in a large mixing bowl. Add a dash of awesomesauce, cover the bowl, and allow the ingredients to ferment over three weeks. Uncover in a well ventilated area, then mash until loud and glitchy. Serve over the internet.
Dowload it here
Tuesday, 15 April 2008
Transporting the data part i
PhotoShop allows you to save images without headers, .RAW
this is the format which allows the data to be transported from one application to another (long term back into the short term) more easily. More testing needs to be done but I have got this working with Sony SoundForge, i am yet unable to get any image data into SoundBooth by adobe to see what the outcome of that is like.



The images are grayscale, due to the gray scale image being used for all of my experiments although i would like to see how the effects and filters of audio effects the colours of returned image
this is the format which allows the data to be transported from one application to another (long term back into the short term) more easily. More testing needs to be done but I have got this working with Sony SoundForge, i am yet unable to get any image data into SoundBooth by adobe to see what the outcome of that is like.
The images are grayscale, due to the gray scale image being used for all of my experiments although i would like to see how the effects and filters of audio effects the colours of returned image
make something still, move!
I have give the file format experiments a rest, and I tought how I could get a still image to act like video.
If you encode a single image as video the artifacts are minimal just due to the compression, as there is only one frame to work off the key frame is the single image. This means that my method for producing codec keyframe gliches is void.
The simple way is to record the photography, thus turning it into video!
I did this using my creative web cam, but the codec used to render the video is colour converted and is incompatible with the samplegrabber filter used to create keyframe glitch aesthetics. Its just easier to render the file out as a divx or wmv, this way ffdraw can be used, which i find works well. Also a 30sec video was about 200megs so it helps keep filesizes down as well :)
If you encode a single image as video the artifacts are minimal just due to the compression, as there is only one frame to work off the key frame is the single image. This means that my method for producing codec keyframe gliches is void.
The simple way is to record the photography, thus turning it into video!
I did this using my creative web cam, but the codec used to render the video is colour converted and is incompatible with the samplegrabber filter used to create keyframe glitch aesthetics. Its just easier to render the file out as a divx or wmv, this way ffdraw can be used, which i find works well. Also a 30sec video was about 200megs so it helps keep filesizes down as well :)
A matter of change
At the movement I'm having trouble converting files so that they can be read by other applications (the whole point of the concept), so I need to learn how to add headers to the files when they are opened in audio editing apps, this should allow me to then use the image data as raw audio data, hopefully adding effects and saving them back out as bmp or jpeg should change the pixels.
I need to learn to stick with BMP for now was jpeg is more volatile and .PSD is just a pain in the ass, I am yet to succeed in forcing a glitch on this format and re-openeing it in its native application.
still no replys from the databenders, looks like im doing this alone.
I need to learn to stick with BMP for now was jpeg is more volatile and .PSD is just a pain in the ass, I am yet to succeed in forcing a glitch on this format and re-openeing it in its native application.
still no replys from the databenders, looks like im doing this alone.
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