Monday, 10 March 2008

beflix glitch - data visualization

This is taken from http://beflix.com/visualization.html

"Analogue Glitches
These we agree about, to a lesser or greater extent.
Here are three, in decreasing order of general consensus.

1. Electrical spike.
2. Chemical disturbance (eg. in brain).
3. Discontinuity of time or space (eg. black hole)."

This is something i would like to explore to which would cause a glitch in an analog format as i have been using digital media so far.

The site also contains a flow of data diagram which is useful to see the workflow involed in glitch aesthetics.

sometimes its just better to see things in motion :)



pokémon's glitch city
shame it has lost that gameboy green tint :[

this will add some colour to your life, its the glitch city from one of the new pokémon games, leaf green.


Here is a nicer video of some of glitch city which i feel looks alot most aestheticly better than the pevious two videos.

Wednesday, 5 March 2008

Storyboard 1 - Google Maps [stage1]

Took me hours to paste together lots of smaller hi detailed images from google maps. there were a total of about 200 layers this will for the basis of one of my storyboards. this is the 1st stage and information will be added tomorrow, in form of txt and images.

I made the image black and white in areas of the city which are not close or part of the route taken. When the image was in full colour it was hard to understand the route taken, the remaining route was bumped in saturation just to draw the veiwer into the path more.

the image is around 7000pixels by 5000pixels and once printed on A2 board the detail should prove quite intresting, hopefully you can see all the ears from bird eye of view clearly so the annotions will have a visual aid.

Storyboard 1 - Google Maps [stage1]

Tuesday, 4 March 2008

A problem with glitch

A slice out of a blog from http://animalswithinanimals.com/stallio/2005/05/application-sensitive-image-bending.html


A powerful reminder of one of the core concepts of databending: you never really working directly with data; you work with the data as interpreted by the editing environment you use to access that data. there is at least one built-in layer of abstraction present at all times. with image-bending, you could say that the "real" bending happens not when you edit the data, but when that data is reinterpreted back into its original format. the same exact file will bend differently when opened in different applications on the same computer/OS, and will also look different when viewed in the same application but on a different computer/OS.

This raises some fundamental questions: just how important is the "computer" part of the equation? will two machines running the same OS and application versions interpret a file in the same way? or do hardware variations, etc factor in? could it be that a bent volatile file will render differently on every computer you open it in? or does OS even factor in at all?

Monday, 3 March 2008

Glitch Asthetics

Whilst looking into the asthetics of image compression I have discovered that glitch art has a similar asthetic appeal and I would like to research this more. There are differant forms of glitch art all are explained in my tutors dissertation titled "Glitch Aesthetics" written in 2004 by Iman Moradi.

Glitching means to error or malfunction which i think suits my ideas behind showing memory loss (amnisea).

The asthetics are something which I like to further explore in my work. The style suits my idea better than just image compression. With some cases of amnisea experiments have shown that memories are stored in their patients LTM (long term memory) but the act of retrival into their short term memory fails them.

With my ideas on image compression, this is distorying and/or removing the data, where as glitching is taking the information and causing errors, much like the erroring affect when a patient tries to retreave a memory stored within there LTM.

Glitchs are most likely to occur when data is changing from one area to another, much like how memories move around the memory model. Glitch aesthetics focus on imprefections, corruption and fragmentation. All these words can directly relate to memory problems.

Within my tutors dissertation he says that "conveyance of meaning" is a less explored characteristic of glitching, although this was written 4 years ago now, i feel that i can explore this area by using my concept as a baseline from which my work can grow around.

Examples of glitch art

taken from http://www.da-n.org/?p=23



taken from http://beflix.com/





taken from http://popmodernism.org/appropirate/?c=4


taken from http://www.typedown.com/galleries/gallery-neuordnung-image-sourcecode-manipulations-2002/





taken from http://createdigitalmotion.com/2007/02/19/glitch-synthetic-and-real-free-vintage-fairlight-vj-clips-glitch-in-jitter/


taken from http://infosthetics.com/archives/2005/03/glitch_art_1.html









http://decode.cc/
http://artcontext.org/
http://www.thesexappealoferror.com/
http://www.artcontext.org/decoderBling/docs/ANEMICodeCINEMA.html
http://davidwilsonmcleishtheory.blogspot.com/2005/10/allegorizing-glitch.html